Creating sequin heels step by step

Heels sequins step by step studio making shading

Posted: January 19th, 2026
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Step 1: Select Your Base Model

Open Pocket Styler Studio on a desktop or laptop.

Choose the Shoes category and select a high-heel template that matches your desired silhouette.

Set a foundation color. For high-contrast sequins (like silver or gold), a dark base such as black or dark gray works best to make the sparkles “pop”.

Step 2: Apply the Sequin Texture

Navigate to the Fabric tab and select the “Sequin” fabric type if available.

If the default fabric looks flat, use the Brush tool to create custom depth:

Create a New Brush layer (+ Add Brush).

Select a color slightly darker than your base.

Use a small brush size (around 4) with increased scatter and spacing to paint non-uniform dots across the shoe.

Step 3: Add High-Shine Highlights

To make sequins look like they are catching the light, you must layer brighter colors:

Layer 1 (Mid-tone): Create a new brush layer. Choose a mid-range color (e.g., silver or light gold) and place dots evenly across the surface.

Layer 2 (Bright Highlight): Use an even lighter color (like pure white or off-white). Place soft dots specifically on the “top” areas of the shoe where light naturally hits, such as the toe box and the back of the heel.

Sparkle Tool: For extra “glitter,” select the star/sparkle brush preset. Keep the size small (around 5) and set spacing to nearly 100 to place sparse, brilliant highlights.

Step 4: Shading for Depth

Without shadows, the shoes will look 2D.

Create a Shadow layer and reduce its opacity to about 30%.

Use a fuzzy brush with a dark, transparent color.

Trace the curves of the heel and the edges of the sole to give the shoe a professional, polished 3D appearance.

Step 5: Final Review and Export

Zoom out to the 100% view to see how the sequins will appear to other players in the game.

If the effect is too intense, use a soft eraser (20–30% opacity) to gently blend harsh edges or individual dots.

Name your creation and click Publish to send it to the game.

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